CSurroundTest::FireCorrectOutput
0x00664690 · 168 bytes · __cdecl
_ZN13CSurroundTest17FireCorrectOutputER11inputdata_t
Decompiled
undefined (1 param)
/* CSurroundTest::FireCorrectOutput(inputdata_t&) */
void CSurroundTest::FireCorrectOutput(inputdata_t *param_1)
{
uint uVar1;
int iVar2;
iVar2 = (**(code **)(*cvar + 0x30))(cvar,"snd_surround_speakers");
if (iVar2 != 0) {
uVar1 = *(uint *)(*(int *)(iVar2 + 0x1c) + 0x30);
if ((uVar1 & 0xfffffffd) == 0) {
COutputEvent::FireOutput
((COutputEvent *)(param_1 + 0x440),(CBaseEntity *)param_1,(CBaseEntity *)param_1,0.0
);
return;
}
if (uVar1 == 4) {
COutputEvent::FireOutput
((COutputEvent *)(param_1 + 0x458),(CBaseEntity *)param_1,(CBaseEntity *)param_1,0.0
);
}
else if (uVar1 == 5) {
COutputEvent::FireOutput
((COutputEvent *)(param_1 + 0x470),(CBaseEntity *)param_1,(CBaseEntity *)param_1,0.0
);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.