L L4D2node

CCSPlayerMove::StartCommand

0x00663bb0 · 290 bytes · __thiscall

_ZN13CCSPlayerMove12StartCommandEP11CBasePlayerP8CUserCmd

Decompiled

undefined (3 params)

/* CCSPlayerMove::StartCommand(CBasePlayer*, CUserCmd*) */

void __thiscall
CCSPlayerMove::StartCommand(CCSPlayerMove *this,CBasePlayer *param_1,CUserCmd *param_2)

{
  CBasePlayer CVar1;
  CBaseEdict *pCVar2;
  CBasePlayer *pCVar3;
  char cVar4;
  int iVar5;
  
  if ((param_1 == (CBasePlayer *)0x0) ||
     (cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar4 == '\0')) {
    pCVar3 = (CBasePlayer *)0x0;
    CVar1 = CRam0000283c;
  }
  else {
    CVar1 = param_1[0x283c];
    pCVar3 = param_1;
  }
  if (CVar1 == (CBasePlayer)0x0) {
    CVar1 = pCVar3[0x283d];
  }
  else {
    if (pCVar3[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(pCVar3 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      pCVar3[0x70] = (CBasePlayer)((byte)pCVar3[0x70] | 1);
    }
    CVar1 = pCVar3[0x283d];
    pCVar3[0x283c] = (CBasePlayer)0x0;
  }
  if (CVar1 == (CBasePlayer)0x0) {
    CVar1 = pCVar3[0x2844];
  }
  else {
    if (pCVar3[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(pCVar3 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      pCVar3[0x70] = (CBasePlayer)((byte)pCVar3[0x70] | 1);
    }
    CVar1 = pCVar3[0x2844];
    pCVar3[0x283d] = (CBasePlayer)0x0;
  }
  if (CVar1 != (CBasePlayer)0x0) {
    if (pCVar3[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(pCVar3 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
      pCVar3[0x2844] = (CBasePlayer)0x0;
    }
    else {
      pCVar3[0x70] = (CBasePlayer)((byte)pCVar3[0x70] | 1);
      pCVar3[0x2844] = (CBasePlayer)0x0;
    }
  }
  CPlayerMove::StartCommand((CPlayerMove *)this,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)