L L4D2node

CCSPlayer::ShouldRunRateLimitedCommand

0x0065c8f0 · 486 bytes · __thiscall

_ZN9CCSPlayer27ShouldRunRateLimitedCommandERK8CCommand

Decompiled

undefined (2 params)

/* CCSPlayer::ShouldRunRateLimitedCommand(CCommand const&) */

undefined4 __thiscall CCSPlayer::ShouldRunRateLimitedCommand(CCSPlayer *this,CCommand *param_1)

{
  int iVar1;
  char cVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  char *local_38;
  Node_t *local_34;
  char *local_24;
  undefined4 local_20;
  
  if (*(int *)param_1 < 1) {
    local_38 = "";
  }
  else {
    local_38 = *(char **)(param_1 + 0x408);
    if (local_38 == (char *)0x0) goto LAB_0065ca56;
  }
  iVar5 = *(int *)(this + 0x2a24);
  local_24 = local_38;
  if (iVar5 != -1) {
    iVar4 = *(int *)(this + 0x2a18);
    do {
      iVar1 = iVar5 * 0x18;
      cVar2 = (**(code **)(this + 0x2a14))(&local_24,iVar4 + 0x10 + iVar1);
      if (cVar2 == '\0') {
        uVar3 = (**(code **)(this + 0x2a14))(*(int *)(this + 0x2a18) + iVar1 + 0x10,&local_24);
        if ((char)uVar3 == '\0') {
          if (iVar5 != -1) {
            if (*(float *)(gpGlobals + 0xc) - *(float *)(iVar1 + *(int *)(this + 0x2a18) + 0x14) <
                0.3) {
              return uVar3;
            }
            *(float *)(iVar1 + *(int *)(this + 0x2a18) + 0x14) = *(float *)(gpGlobals + 0xc);
            return 1;
          }
          break;
        }
        if ((CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
             ::Links(int)::s_Sentinel == '\0') &&
           (iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
                                         ::Links(int)::s_Sentinel), iVar5 != 0)) {
          CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
          ::Links(int)::s_Sentinel = 0xffffffff;
          DAT_00f2c9b4 = 0xffffffff;
          DAT_00f2c9b8 = 0xffffffff;
          __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
                               ::Links(int)::s_Sentinel);
        }
        iVar4 = *(int *)(this + 0x2a18);
        iVar5 = *(int *)(iVar4 + 4 + iVar1);
      }
      else {
        if ((CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
             ::Links(int)::s_Sentinel == '\0') &&
           (iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
                                         ::Links(int)::s_Sentinel), iVar4 != 0)) {
          CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
          ::Links(int)::s_Sentinel = 0xffffffff;
          DAT_00f2c9b4 = 0xffffffff;
          DAT_00f2c9b8 = 0xffffffff;
          __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
                               ::Links(int)::s_Sentinel);
        }
        iVar4 = *(int *)(this + 0x2a18);
        iVar5 = *(int *)(iVar4 + iVar5 * 0x18);
      }
    } while (iVar5 != -1);
  }
LAB_0065ca56:
  iVar5 = gpGlobals;
  local_34 = (Node_t *)&local_24;
  local_24 = strdup(local_38);
  local_20 = *(undefined4 *)(iVar5 + 0xc);
  CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
  ::Insert((CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
            *)(this + 0x2a14),local_34);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)