CCSPlayer::~CCSPlayer
0x0065c560 · 326 bytes · __thiscall
_ZN9CCSPlayerD1Ev
Decompiled
undefined (1 param)
/* CCSPlayer::~CCSPlayer() */
void __thiscall CCSPlayer::~CCSPlayer(CCSPlayer *this)
{
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
*this_00;
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
*this_01;
uint uVar1;
void *pvVar2;
undefined *puVar3;
uVar1 = *(uint *)(this + 0x2894);
*(undefined ***)this = &PTR__CCSPlayer_00c6e2a8;
*(undefined **)(this + 0x2364) = &DAT_00c6eb68;
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
(*(CBaseEntity **)(puVar3 + 4) != (CBaseEntity *)0x0)) {
UTIL_Remove(*(CBaseEntity **)(puVar3 + 4));
}
pvVar2 = *(void **)(this + 0x238c);
if (pvVar2 != (void *)0x0) {
*(undefined4 *)((int)pvVar2 + 0x10) = 0;
CUtlMemory<CHintMessage*,int>::Purge((CUtlMemory<CHintMessage*,int> *)((int)pvVar2 + 4));
*(undefined4 *)((int)pvVar2 + 0x14) = *(undefined4 *)((int)pvVar2 + 4);
CUtlMemory<CHintMessage*,int>::Purge((CUtlMemory<CHintMessage*,int> *)((int)pvVar2 + 4));
operator_delete(pvVar2);
}
*(undefined4 *)(this + 0x238c) = 0;
this_00 = (CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
*)(this + 0x29b8);
this_01 = (CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
*)(this + 0x29e0);
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
::PurgeAndDeleteElements(this_00);
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
::PurgeAndDeleteElements(this_01);
(**(code **)(**(int **)(this + 0x2910) + 0x10))(*(int **)(this + 0x2910));
CUtlDict<float,int>::RemoveAll((CUtlDict<float,int> *)(this + 0x2a14));
CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,float,int>::Node_t,int,CUtlMap<char_const*,float,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>>
*)(this + 0x2a14));
*(undefined4 *)(this + 0x2a2c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int> *)
(this + 0x2a18));
*(undefined4 *)(this + 0x2a30) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,float,int>::Node_t,int>,int> *)
(this + 0x2a18));
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
::RemoveAll(this_01);
CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>::Purge
((CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int> *)this_01);
CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
::RemoveAll(this_00);
CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>::Purge
((CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int> *)this_00);
CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer((CBaseMultiplayerPlayer *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.