CCSPlayer::State_LookupInfo
0x0065a5b0 · 66 bytes · __cdecl
_ZN9CCSPlayer16State_LookupInfoE13CSPlayerState
Decompiled
undefined (1 param)
/* CCSPlayer::State_LookupInfo(CSPlayerState) */
undefined4 * CCSPlayer::State_LookupInfo(int param_1)
{
int iVar1;
if (State_LookupInfo(CSPlayerState)::playerStateInfos == param_1) {
iVar1 = 0;
}
else {
iVar1 = 1;
while ((&State_LookupInfo(CSPlayerState)::playerStateInfos)[iVar1 * 8] != param_1) {
iVar1 = iVar1 + 1;
if (iVar1 == 10) {
return (undefined4 *)0x0;
}
}
}
return &State_LookupInfo(CSPlayerState)::playerStateInfos + iVar1 * 8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.