CCSPlayer::HandleRadioAliasCommands
0x00659760 · 784 bytes · __thiscall
_ZN9CCSPlayer24HandleRadioAliasCommandsEPKc
Decompiled
undefined (2 params)
/* CCSPlayer::HandleRadioAliasCommands(char const*) */
undefined4 __thiscall CCSPlayer::HandleRadioAliasCommands(CCSPlayer *this,char *param_1)
{
undefined4 uVar1;
int iVar2;
char *pcVar3;
uVar1 = (**(code **)(*(int *)this + 300))(this);
if (((char)uVar1 != '\0') && (((byte)this[0x1d20] & 8) == 0)) {
if (param_1 == "coverme") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"coverme");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "takepoint") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"takepoint");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "holdpos") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"holdpos");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "regroup") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"regroup");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "followme") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"followme");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "takingfire") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"takingfire");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "go") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"go");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "fallback") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"fallback");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "sticktog") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"sticktog");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "getinpos") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"getinpos");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "stormfront") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"stormfront");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "report") {
return uVar1;
}
pcVar3 = param_1;
iVar2 = _V_stricmp(param_1,"report");
if (iVar2 == 0) {
return uVar1;
}
if ((param_1 == "roger") || (pcVar3 = param_1, iVar2 = _V_stricmp(param_1,"roger"), iVar2 == 0))
{
HandleMenu_Radio3((int)pcVar3);
return uVar1;
}
if (param_1 == "enemyspot") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"enemyspot");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "needbackup") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"needbackup");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "sectorclear") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"sectorclear");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "inposition") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"inposition");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "reportingin") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"reportingin");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "getout") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"getout");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "negative") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"negative");
if (iVar2 == 0) {
return uVar1;
}
if (param_1 == "enemydown") {
return uVar1;
}
iVar2 = _V_stricmp(param_1,"enemydown");
if (iVar2 == 0) {
return uVar1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.