L L4D2node

CCSPlayer::IsInBuyZone

0x006591d0 · 29 bytes · __thiscall

_ZN9CCSPlayer11IsInBuyZoneEv

Decompiled

undefined (1 param)

/* CCSPlayer::IsInBuyZone() */

byte __thiscall CCSPlayer::IsInBuyZone(CCSPlayer *this)

{
  byte bVar1;
  
  bVar1 = 0;
  if (this[0x283d] != (CCSPlayer)0x0) {
    bVar1 = (byte)this[0x2a10] ^ 1;
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)