L L4D2node

CCSPlayer::CheckTKPunishment

0x006573c0 · 74 bytes · __thiscall

_ZN9CCSPlayer17CheckTKPunishmentEv

Decompiled

undefined (1 param)

/* CCSPlayer::CheckTKPunishment() */

void __thiscall CCSPlayer::CheckTKPunishment(CCSPlayer *this)

{
  if ((this[0x23f8] != (CCSPlayer)0x0) && (*(int *)(mp_tkpunish._28_4_ + 0x30) != 0)) {
    this[0x23f8] = (CCSPlayer)0x0;
    this[0x23f9] = (CCSPlayer)0x1;
    (**(code **)(*(int *)this + 0x770))(this,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)