CCSPlayer::GiveDefuser
0x006572b0 · 232 bytes · __thiscall
_ZN9CCSPlayer11GiveDefuserEv
Decompiled
undefined (1 param)
/* CCSPlayer::GiveDefuser() */
void __thiscall CCSPlayer::GiveDefuser(CCSPlayer *this)
{
code *pcVar1;
CBaseEdict *this_00;
int *piVar2;
undefined4 uVar3;
int iVar4;
if (this[0x2428] == (CCSPlayer)0x0) {
piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"item_pickup",0,0);
if (piVar2 != (int *)0x0) {
pcVar1 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar2,"userid",uVar3);
(**(code **)(*piVar2 + 0x3c))(piVar2,"item","defuser");
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
if (this[0x2428] != (CCSPlayer)0x1) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
this[0x2428] = (CCSPlayer)0x1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.