CCSPlayer::Blind
0x00653900 · 843 bytes · __thiscall
_ZN9CCSPlayer5BlindEfff
Decompiled
undefined (4 params)
/* CCSPlayer::Blind(float, float, float) */
void __thiscall CCSPlayer::Blind(CCSPlayer *this,float param_1,float param_2,float param_3)
{
CBaseEdict *pCVar1;
code *pcVar2;
CCSPlayer CVar3;
int iVar4;
int *piVar5;
undefined4 uVar6;
float fVar7;
float fVar8;
float fVar9;
color32_s local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
iVar4 = gpGlobals;
local_20 = (color32_s)0xff;
local_1f = 0xff;
local_1e = 0xff;
fVar9 = *(float *)(this + 0x23a0);
local_1d = (undefined1)(int)param_3;
fVar8 = *(float *)(this + 0x23a4);
fVar7 = param_2 * 0.5 + *(float *)(gpGlobals + 0xc) + param_1;
if (fVar7 <= fVar9) {
fVar7 = fVar9;
}
*(float *)(this + 0x23a0) = fVar7;
*(undefined4 *)(this + 0x23a4) = *(undefined4 *)(iVar4 + 0xc);
iVar4 = (**(code **)(*(int *)this + 0x648))(this);
if ((iVar4 != 0) && (iVar4 = (**(code **)(*(int *)this + 0x648))(this), iVar4 != 4)) {
if (*(int *)(mp_fadetoblack._28_4_ + 0x30) != 0) {
return;
}
fVar9 = 0.5;
if (param_2 <= 0.5) {
fVar9 = param_2;
}
local_1d = 0x96;
fVar8 = fVar9 * 0.5;
if (param_1 <= fVar9 * 0.5) {
fVar8 = param_1;
}
UTIL_ScreenFade((CBaseEntity *)this,&local_20,fVar9,fVar8,1);
return;
}
fVar7 = param_2 * 0.71428573;
if (*(float *)(gpGlobals + 0xc) <= fVar9) {
fVar9 = (fVar8 - *(float *)(gpGlobals + 0xc)) + *(float *)(this + 0x2888);
if (fVar9 <= fVar7) {
fVar9 = fVar7;
}
if (*(float *)(this + 0x2888) == fVar9) {
CVar3 = this[0x6c];
}
else {
if (this[0x6c] == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
CVar3 = (CCSPlayer)0x0;
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
CVar3 = (CCSPlayer)0x1;
}
*(float *)(this + 0x2888) = fVar9;
}
fVar9 = *(float *)(this + 0x288c);
if (param_3 <= fVar9) {
param_3 = fVar9;
}
if (fVar9 != param_3) {
if (CVar3 == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x288c) = param_3;
}
}
else {
if (fVar7 == *(float *)(this + 0x2888)) {
CVar3 = this[0x6c];
}
else {
if (this[0x6c] == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
CVar3 = (CCSPlayer)0x0;
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
CVar3 = (CCSPlayer)0x1;
}
*(float *)(this + 0x2888) = fVar7;
}
if (param_3 != *(float *)(this + 0x288c)) {
if (CVar3 == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x288c) = param_3;
}
}
if (CVar3 == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"player_blind",0,0);
if (piVar5 != (int *)0x0) {
pcVar2 = *(code **)(*piVar5 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar5,"userid",uVar6);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.