L L4D2node

CCSPlayer::Deafen

0x00651e60 · 215 bytes · __cdecl

_ZN9CCSPlayer6DeafenEfff

Decompiled

undefined (3 params)

/* CCSPlayer::Deafen(float, float, float) */

void CCSPlayer::Deafen(float param_1,float param_2,float param_3)

{
  int iVar1;
  undefined4 uVar2;
  undefined **local_3c [11];
  
  iVar1 = (**(code **)(*(int *)param_1 + 0x648))(param_1);
  if (iVar1 != 0) {
    iVar1 = (**(code **)(*(int *)param_1 + 0x648))(param_1);
    if (iVar1 != 4) {
      return;
    }
  }
  if (param_2 < 600.0) {
    uVar2 = 0x86;
  }
  else if (800.0 <= param_2) {
    uVar2 = 0x88;
    if (1000.0 <= param_2) {
      return;
    }
  }
  else {
    uVar2 = 0x87;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
  local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00651ebd to 00651ec1 has its CatchHandler @ 00651f4a */
  CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)param_1);
                    /* try { // try from 00651edc to 00651ede has its CatchHandler @ 00651f5c */
  (**(code **)(*enginesound + 0x2c))(enginesound,(CRecipientFilter *)local_3c,uVar2,0);
  local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)