CCSPlayer::SelectDeathPose
0x00651ca0 · 248 bytes · __thiscall
_ZN9CCSPlayer15SelectDeathPoseERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CCSPlayer::SelectDeathPose(CTakeDamageInfo const&) */
void __thiscall CCSPlayer::SelectDeathPose(CCSPlayer *this,CTakeDamageInfo *param_1)
{
int *piVar1;
int *piVar2;
undefined4 uVar3;
int iVar4;
int local_24;
int local_20 [4];
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
piVar2 = *(int **)(this + 0x13e0);
if (piVar2 == (int *)0x0) {
/* try { // try from 00651d7b to 00651d8b has its CatchHandler @ 00651d9f */
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 != 0) {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
}
piVar2 = *(int **)(this + 0x13e0);
if (piVar2 == (int *)0x0) goto LAB_00651cfc;
}
if (*piVar2 != 0) {
local_24 = -1;
local_20[0] = 0;
/* try { // try from 00651d3a to 00651d55 has its CatchHandler @ 00651d9f */
if (((*(uint *)(param_1 + 0x48) & 0x20020) == 0) &&
(SelectDeathPoseActivityAndFrame
((CBaseAnimating *)this,param_1,*(int *)(this + 0x1838),(Activity *)&local_24,
local_20,(bool)this[0x1a90]), local_24 != -1)) {
uVar3 = (**(code **)(*(int *)this + 0x340))(this,local_24);
*(undefined4 *)(this + 0x23d0) = uVar3;
*(int *)(this + 0x23d4) = local_20[0];
(**(code **)(*piVar1 + 0x6c))(piVar1);
return;
}
*(undefined4 *)(this + 0x23d0) = 0xffffffff;
*(undefined4 *)(this + 0x23d4) = 0;
}
LAB_00651cfc:
(**(code **)(*piVar1 + 0x6c))(piVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.