L L4D2node

CCSPlayer::ChangeName

0x006518b0 · 524 bytes · __thiscall

_ZN9CCSPlayer10ChangeNameEPKc

Decompiled

undefined (2 params)

/* CCSPlayer::ChangeName(char const*) */

void __thiscall CCSPlayer::ChangeName(CCSPlayer *this,char *param_1)

{
  code *pcVar1;
  int iVar2;
  int iVar3;
  char cVar4;
  char *pcVar5;
  int *piVar6;
  undefined4 uVar7;
  int in_GS_OFFSET;
  undefined **local_60 [8];
  char local_40 [32];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_strncpy(local_40,param_1,0x20);
  pcVar5 = (char *)(**(code **)(*(int *)this + 0xb8))(this);
  cVar4 = (**(code **)(*(int *)this + 0x778))(this);
  if (cVar4 == '\0') {
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_60);
    local_60[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 0065191d to 00651921 has its CatchHandler @ 00651abc */
    CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_60);
    local_60[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
                    /* try { // try from 0065192f to 00651933 has its CatchHandler @ 00651adc */
    CRecipientFilter::MakeReliable((CRecipientFilter *)local_60);
                    /* try { // try from 00651969 to 00651a0c has its CatchHandler @ 00651ad1 */
    UTIL_SayText2Filter((IRecipientFilter *)local_60,(CBasePlayer *)this,false,
                        "#Cstrike_Name_Change",pcVar5,local_40,(char *)0x0,(char *)0x0);
    piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"player_changename",0,0);
    if (piVar6 != (int *)0x0) {
      pcVar1 = *(code **)(*piVar6 + 0x30);
      uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      (*pcVar1)(piVar6,"userid",uVar7);
      (**(code **)(*piVar6 + 0x3c))(piVar6,"oldname",pcVar5);
      (**(code **)(*piVar6 + 0x3c))(piVar6,"newname",local_40);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
    }
    local_60[0] = &PTR__CBroadcastRecipientFilter_00c09928;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_60);
  }
  CBasePlayer::SetPlayerName((CBasePlayer *)this,local_40);
  (**(code **)(*engine + 0x9c))(engine,*(undefined4 *)(this + 0x30),"name \"%s\"",local_40);
  iVar3 = gpGlobals;
  *(undefined4 *)(this + 0x2424) = *(undefined4 *)(this + 0x2420);
  *(undefined4 *)(this + 0x2420) = *(undefined4 *)(this + 0x241c);
  *(undefined4 *)(this + 0x241c) = *(undefined4 *)(this + 0x2418);
  *(undefined4 *)(this + 0x2418) = *(undefined4 *)(this + 0x2414);
  iVar2 = *(int *)(in_GS_OFFSET + 0x14);
  *(undefined4 *)(this + 0x2414) = *(undefined4 *)(iVar3 + 0xc);
  if (local_20 == iVar2) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)