L L4D2node

CCSPlayer::FirePlayerHurtEvent

0x00651350 · 1095 bytes · __thiscall

_ZN9CCSPlayer19FirePlayerHurtEventERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CCSPlayer::FirePlayerHurtEvent(CTakeDamageInfo const&) */

void __thiscall CCSPlayer::FirePlayerHurtEvent(CCSPlayer *this,CTakeDamageInfo *param_1)

{
  code *pcVar1;
  uint uVar2;
  CBaseCombatCharacter *pCVar3;
  char cVar4;
  int *piVar5;
  undefined4 uVar6;
  int iVar7;
  undefined *puVar8;
  char *pcVar9;
  CBaseCombatCharacter *this_00;
  CBaseEntity *this_01;
  char *pcVar10;
  undefined1 uVar11;
  bool bVar12;
  byte bVar13;
  char *local_20;
  
  bVar13 = 0;
  piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"player_hurt",0,0);
  if (piVar5 == (int *)0x0) {
    return;
  }
  pcVar1 = *(code **)(*piVar5 + 0x30);
  uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
  (*pcVar1)(piVar5,"userid",uVar6);
  uVar6 = 0;
  if (-1 < *(int *)(this + 0x100)) {
    uVar6 = *(undefined4 *)(this + 0x100);
  }
  (**(code **)(*piVar5 + 0x30))(piVar5,"health",uVar6);
  uVar6 = 0;
  if (-1 < *(int *)(this + 0x1f70)) {
    uVar6 = *(undefined4 *)(this + 0x1f70);
  }
  (**(code **)(*piVar5 + 0x30))(piVar5,"armor",uVar6);
  (**(code **)(*piVar5 + 0x30))(piVar5,"dmg_health",*(undefined4 *)(this + 0x2984));
  (**(code **)(*piVar5 + 0x30))(piVar5,"dmg_armor",*(undefined4 *)(this + 0x2988));
  (**(code **)(*piVar5 + 0x30))(piVar5,"type",*(undefined4 *)(param_1 + 0x48));
  if (((byte)param_1[0x48] & 0x40) == 0) {
    (**(code **)(*piVar5 + 0x30))(piVar5,"hitgroup",*(undefined4 *)(this + 0x1838));
  }
  else {
    (**(code **)(*piVar5 + 0x30))(piVar5,"hitgroup",0);
  }
  uVar2 = *(uint *)(param_1 + 0x34);
  uVar11 = true;
  if (uVar2 == 0xffffffff) {
LAB_006514a5:
    (**(code **)(*piVar5 + 0x30))(piVar5,"attacker",0);
    (**(code **)(*piVar5 + 0x30))(piVar5,"attackerentid",0);
    local_20 = "";
  }
  else {
    puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
    uVar11 = true;
    if ((puVar8 == (undefined *)0xfffffffc) ||
       (uVar11 = *(uint *)(puVar8 + 8) == uVar2 >> 0xc, !(bool)uVar11)) goto LAB_006514a5;
    pCVar3 = *(CBaseCombatCharacter **)(puVar8 + 4);
    uVar11 = true;
    if (pCVar3 == (CBaseCombatCharacter *)0x0) goto LAB_006514a5;
    cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
    if (cVar4 == '\0') {
      (**(code **)(*piVar5 + 0x30))(piVar5,"attacker",0);
      if (*(int *)(pCVar3 + 0x30) == 0) {
        iVar7 = 0;
        uVar11 = true;
      }
      else {
        iVar7 = *(int *)(pCVar3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        uVar11 = iVar7 == 0;
      }
      (**(code **)(*piVar5 + 0x30))(piVar5,"attackerentid",iVar7);
LAB_0065165a:
      local_20 = "";
    }
    else {
      cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
      this_00 = (CBaseCombatCharacter *)0x0;
      if (cVar4 != '\0') {
        this_00 = pCVar3;
      }
      pcVar1 = *(code **)(*piVar5 + 0x30);
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
      (*pcVar1)(piVar5,"attacker",uVar6);
      if (*(int *)(pCVar3 + 0x30) == 0) {
        iVar7 = 0;
      }
      else {
        iVar7 = *(int *)(pCVar3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      (**(code **)(*piVar5 + 0x30))(piVar5,"attackerentid",iVar7);
      uVar2 = *(uint *)(param_1 + 0x30);
      uVar11 = 1;
      if (uVar2 == 0xffffffff) goto LAB_0065165a;
      puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
      uVar11 = 1;
      if ((puVar8 == (undefined *)0xfffffffc) ||
         (uVar11 = *(uint *)(puVar8 + 8) == uVar2 >> 0xc, !(bool)uVar11)) goto LAB_0065165a;
      pCVar3 = *(CBaseCombatCharacter **)(puVar8 + 4);
      uVar11 = 1;
      if (pCVar3 == (CBaseCombatCharacter *)0x0) goto LAB_0065165a;
      if (this_00 == pCVar3) {
        iVar7 = CBaseCombatCharacter::GetActiveWeapon(this_00);
        uVar11 = iVar7 == 0;
        if (!(bool)uVar11) {
          iVar7 = CBaseCombatCharacter::GetActiveWeapon(this_00);
          local_20 = *(char **)(iVar7 + 0x7c);
          if (local_20 != (char *)0x0) goto LAB_0065171b;
          uVar11 = 1;
        }
        goto LAB_0065165a;
      }
      cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
      if (cVar4 == '\0') {
LAB_0065170d:
        local_20 = *(char **)(pCVar3 + 0x7c);
        uVar11 = 1;
        if (local_20 == (char *)0x0) goto LAB_0065165a;
LAB_0065171b:
        iVar7 = strncmp(local_20,"weapon_",7);
        uVar11 = 0;
        if (iVar7 == 0) {
          pcVar9 = local_20 + 7;
          goto LAB_006514f4;
        }
      }
      else {
        cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
        this_01 = (CBaseEntity *)0x0;
        if (cVar4 != '\0') {
          this_01 = (CBaseEntity *)pCVar3;
        }
        iVar7 = CBaseEntity::GetTeamNumber(this_01);
        if (iVar7 != 3) goto LAB_0065170d;
        iVar7 = (**(code **)(*(int *)this_01 + 0x544))(this_01);
        uVar11 = iVar7 == 2;
        if (!(bool)uVar11) goto LAB_0065170d;
        local_20 = "boomer";
      }
    }
  }
  iVar7 = 9;
  pcVar9 = local_20;
  pcVar10 = "hegrenade";
  do {
    if (iVar7 == 0) break;
    iVar7 = iVar7 + -1;
    uVar11 = *pcVar9 == *pcVar10;
    pcVar9 = pcVar9 + (uint)bVar13 * -2 + 1;
    pcVar10 = pcVar10 + (uint)bVar13 * -2 + 1;
  } while ((bool)uVar11);
  if ((bool)uVar11) {
    local_20 = "hegrenade";
    pcVar9 = local_20;
  }
  else {
    iVar7 = 9;
    pcVar9 = local_20;
    pcVar10 = "pipe_bomb";
    do {
      if (iVar7 == 0) break;
      iVar7 = iVar7 + -1;
      uVar11 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar13 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar13 * -2 + 1;
    } while ((bool)uVar11);
    if ((bool)uVar11) {
      local_20 = "pipe_bomb";
      pcVar9 = local_20;
    }
    else {
      iVar7 = 9;
      bVar12 = false;
      pcVar9 = local_20;
      pcVar10 = "flashbang";
      do {
        if (iVar7 == 0) break;
        iVar7 = iVar7 + -1;
        bVar12 = *pcVar9 == *pcVar10;
        pcVar9 = pcVar9 + (uint)bVar13 * -2 + 1;
        pcVar10 = pcVar10 + (uint)bVar13 * -2 + 1;
      } while (bVar12);
      if (bVar12) {
        local_20 = "flashbang";
        pcVar9 = local_20;
      }
      else {
        iVar7 = 0xc;
        pcVar9 = local_20;
        pcVar10 = "smokegrenade";
        do {
          if (iVar7 == 0) break;
          iVar7 = iVar7 + -1;
          bVar12 = *pcVar9 == *pcVar10;
          pcVar9 = pcVar9 + (uint)bVar13 * -2 + 1;
          pcVar10 = pcVar10 + (uint)bVar13 * -2 + 1;
        } while (bVar12);
        pcVar9 = "smokegrenade";
        if (!bVar12) {
          pcVar9 = local_20;
        }
      }
    }
  }
LAB_006514f4:
  local_20 = pcVar9;
  (**(code **)(*piVar5 + 0x3c))(piVar5,"weapon",local_20);
  (**(code **)(*piVar5 + 0x30))(piVar5,"priority",5);
  (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)