CCSPlayer::CanChangeName
0x00651240 · 85 bytes · __thiscall
_ZNK9CCSPlayer13CanChangeNameEv
Decompiled
undefined (1 param)
/* CCSPlayer::CanChangeName() const */
char __thiscall CCSPlayer::CanChangeName(CCSPlayer *this)
{
char cVar1;
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if ((cVar1 == '\0') && (*(float *)(this + 0x2414) + 10.0 < *(float *)(gpGlobals + 0xc))) {
cVar1 = *(float *)(this + 0x2424) + 600.0 < *(float *)(gpGlobals + 0xc);
}
return cVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.