L L4D2node

CCSHLTVDirector::~CCSHLTVDirector

0x00650a10 · 32 bytes · __thiscall

_ZN15CCSHLTVDirectorD1Ev

Decompiled

undefined (1 param)

/* CCSHLTVDirector::~CCSHLTVDirector() */

void __thiscall CCSHLTVDirector::~CCSHLTVDirector(CCSHLTVDirector *this)

{
  *(undefined ***)this = &PTR__CCSHLTVDirector_00c6ccc8;
  *(undefined ***)(this + 0xc) = &PTR_Name_00c6cd58;
  *(undefined ***)(this + 0x10) = &PTR__CCSHLTVDirector_00c6cda4;
  CHLTVDirector::~CHLTVDirector((CHLTVDirector *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)