L L4D2node

CCSHLTVDirector::CreateShotFromEvent

0x006509b0 · 42 bytes · __thiscall

_ZN15CCSHLTVDirector19CreateShotFromEventEP10CGameEvent

Decompiled

undefined (2 params)

/* CCSHLTVDirector::CreateShotFromEvent(CGameEvent*) */

void __thiscall CCSHLTVDirector::CreateShotFromEvent(CCSHLTVDirector *this,CGameEvent *param_1)

{
  (**(code **)(**(int **)(param_1 + 8) + 8))(*(int **)(param_1 + 8));
  CHLTVDirector::CreateShotFromEvent((CHLTVDirector *)this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)