CCSHLTVDirector::CreateShotFromEvent
0x006509b0 · 42 bytes · __thiscall
_ZN15CCSHLTVDirector19CreateShotFromEventEP10CGameEvent
Decompiled
undefined (2 params)
/* CCSHLTVDirector::CreateShotFromEvent(CGameEvent*) */
void __thiscall CCSHLTVDirector::CreateShotFromEvent(CCSHLTVDirector *this,CGameEvent *param_1)
{
(**(code **)(**(int **)(param_1 + 8) + 8))(*(int **)(param_1 + 8));
CHLTVDirector::CreateShotFromEvent((CHLTVDirector *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.