CPlane::PointDist
0x0064fbd0 · 72 bytes · __thiscall
_ZN6CPlane9PointDistERK6Vector
Decompiled
undefined (2 params)
/* CPlane::PointDist(Vector const&) */
longdouble __thiscall CPlane::PointDist(CPlane *this,Vector *param_1)
{
float fVar1;
fVar1 = 0.0;
if (this[0x10] != (CPlane)0x0) {
fVar1 = (*(float *)(param_1 + 4) * *(float *)(this + 4) + *(float *)param_1 * *(float *)this +
*(float *)(param_1 + 8) * *(float *)(this + 8)) - *(float *)(this + 0xc);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.