L L4D2node

CPlane::PointInFront

0x0064fb80 · 70 bytes · __thiscall

_ZN6CPlane12PointInFrontERK6Vector

Decompiled

undefined (2 params)

/* CPlane::PointInFront(Vector const&) */

bool __thiscall CPlane::PointInFront(CPlane *this,Vector *param_1)

{
  bool bVar1;
  
  bVar1 = false;
  if (this[0x10] != (CPlane)0x0) {
    bVar1 = 0.0 <= (*(float *)(param_1 + 4) * *(float *)(this + 4) +
                    *(float *)param_1 * *(float *)this +
                   *(float *)(param_1 + 8) * *(float *)(this + 8)) - *(float *)(this + 0xc);
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)