CPlane::InitializePlane
0x0064fb30 · 73 bytes · __thiscall
_ZN6CPlane15InitializePlaneERK6VectorS2_
Decompiled
undefined (3 params)
/* CPlane::InitializePlane(Vector const&, Vector const&) */
void __thiscall CPlane::InitializePlane(CPlane *this,Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
fVar1 = *(float *)param_1;
*(float *)this = fVar1;
fVar2 = *(float *)(param_1 + 4);
*(float *)(this + 4) = fVar2;
fVar3 = *(float *)(param_1 + 8);
*(float *)(this + 8) = fVar3;
fVar4 = *(float *)(param_2 + 4);
fVar5 = *(float *)param_2;
fVar6 = *(float *)(param_2 + 8);
this[0x10] = (CPlane)0x1;
*(float *)(this + 0xc) = fVar2 * fVar4 + fVar1 * fVar5 + fVar3 * fVar6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.