L L4D2node

CCommentarySystem::ConvarChanged

0x0064d820 · 402 bytes · __cdecl

_ZN17CCommentarySystem13ConvarChangedEP7IConVarPKcf

Decompiled

undefined (3 params)

/* CCommentarySystem::ConvarChanged(IConVar*, char const*, float) */

void CCommentarySystem::ConvarChanged(IConVar *param_1,char *param_2,float param_3)

{
  int iVar1;
  char *pcVar2;
  undefined4 *puVar3;
  int iVar4;
  int iVar5;
  int in_GS_OFFSET;
  byte bVar6;
  int *local_1a8;
  int local_1a4;
  char local_1a0 [128];
  char local_120 [128];
  char local_a0 [128];
  int local_20;
  
  bVar6 = 0;
  iVar5 = 0;
  iVar4 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  ConVarRef::ConVarRef((ConVarRef *)&local_1a8,(IConVar *)param_2);
  if (0 < *(int *)(param_1 + 0x3c)) {
    do {
      iVar1 = *(int *)(param_1 + 0x30);
      pcVar2 = (char *)(**(code **)(*local_1a8 + 0x10))(local_1a8);
      iVar1 = V_strncmp(pcVar2,(char *)(iVar1 + iVar4),0x80);
      if (iVar1 == 0) {
        V_strncpy((char *)(iVar4 + *(int *)(param_1 + 0x30) + 0x80),*(char **)(local_1a4 + 0x24),
                  0x80);
        goto LAB_0064d8d8;
      }
      iVar5 = iVar5 + 1;
      iVar4 = iVar4 + 0x180;
    } while (iVar5 < *(int *)(param_1 + 0x3c));
  }
  pcVar2 = (char *)(**(code **)(*local_1a8 + 0x10))(local_1a8);
  V_strncpy(local_1a0,pcVar2,0x80);
  V_strncpy(local_120,*(char **)(local_1a4 + 0x24),0x80);
  V_strncpy(local_a0,(char *)param_3,0x80);
  iVar4 = *(int *)(param_1 + 0x3c);
  CUtlVector<modifiedconvars_t,CUtlMemory<modifiedconvars_t,int>>::GrowVector
            ((CUtlVector<modifiedconvars_t,CUtlMemory<modifiedconvars_t,int>> *)(param_1 + 0x30),1);
  CUtlVector<modifiedconvars_t,CUtlMemory<modifiedconvars_t,int>>::ShiftElementsRight
            ((CUtlVector<modifiedconvars_t,CUtlMemory<modifiedconvars_t,int>> *)(param_1 + 0x30),
             iVar4,1);
  puVar3 = (undefined4 *)(iVar4 * 0x180 + *(int *)(param_1 + 0x30));
  if (puVar3 != (undefined4 *)0x0) {
    pcVar2 = local_1a0;
    for (iVar4 = 0x60; iVar4 != 0; iVar4 = iVar4 + -1) {
      *puVar3 = *(undefined4 *)pcVar2;
      pcVar2 = pcVar2 + (uint)bVar6 * -8 + 4;
      puVar3 = puVar3 + (uint)bVar6 * -2 + 1;
    }
  }
LAB_0064d8d8:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)