CCommentarySystem::OnRestore
0x0064c640 · 145 bytes · __thiscall
_ZN17CCommentarySystem9OnRestoreEv
Decompiled
undefined (1 param)
/* CCommentarySystem::OnRestore() */
void __thiscall CCommentarySystem::OnRestore(CCommentarySystem *this)
{
int *piVar1;
int iVar2;
int iVar3;
(**(code **)(*cvar + 0x44))(cvar,CV_GlobalChange_Commentary);
if (g_bInCommentaryMode != '\0') {
iVar2 = 0;
if (0 < *(int *)(this + 0x3c)) {
iVar3 = 0;
do {
piVar1 = (int *)(**(code **)(*cvar + 0x30))(cvar,*(int *)(this + 0x30) + iVar2);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x3c))(piVar1,*(int *)(this + 0x30) + iVar2 + 0x80);
}
iVar3 = iVar3 + 1;
iVar2 = iVar2 + 0x180;
} while (iVar3 < *(int *)(this + 0x3c));
}
(**(code **)(*cvar + 0x40))(cvar,CV_GlobalChange_Commentary);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.