IsListeningToCommentary
0x00649a50 · 61 bytes · unknown
_Z23IsListeningToCommentaryv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* IsListeningToCommentary() */
undefined4 IsListeningToCommentary(void)
{
undefined *puVar1;
if (((g_CommentarySystem._92_4_ != -1) &&
(puVar1 = g_pEntityList + (g_CommentarySystem._92_4_ & 0xfff) * 0x10,
puVar1 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar1 + 8) == (uint)g_CommentarySystem._92_4_ >> 0xc)) {
return CONCAT31((int3)((uint)*(int *)(puVar1 + 4) >> 8),*(int *)(puVar1 + 4) != 0);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.