L L4D2node

CPointCommentaryNode::SpinThink

0x00647f70 · 256 bytes · __thiscall

_ZN20CPointCommentaryNode9SpinThinkEv

Decompiled

undefined (1 param)

/* CPointCommentaryNode::SpinThink() */

void __thiscall CPointCommentaryNode::SpinThink(CPointCommentaryNode *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  if (this[0x1488] == (CPointCommentaryNode)0x0) {
    if ((this[0x141d] == (CPointCommentaryNode)0x0) || (*(int *)(this + 0x458) != 0))
    goto LAB_00647fb2;
    if (*(float *)(this + 0x468) != 1.0) {
      if (this[0x6c] == (CPointCommentaryNode)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x468) = 0x3f800000;
    }
  }
  else if (*(float *)(this + 0x468) != 3.0) {
    if (this[0x6c] == (CPointCommentaryNode)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x468) = 0x40400000;
  }
  (**(code **)(*(int *)this + 0x32c))(this);
  (**(code **)(*(int *)this + 0x364))(this,this);
LAB_00647fb2:
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)