CPointCommentaryNode::SpinThink
0x00647f70 · 256 bytes · __thiscall
_ZN20CPointCommentaryNode9SpinThinkEv
Decompiled
undefined (1 param)
/* CPointCommentaryNode::SpinThink() */
void __thiscall CPointCommentaryNode::SpinThink(CPointCommentaryNode *this)
{
CBaseEdict *pCVar1;
int iVar2;
if (this[0x1488] == (CPointCommentaryNode)0x0) {
if ((this[0x141d] == (CPointCommentaryNode)0x0) || (*(int *)(this + 0x458) != 0))
goto LAB_00647fb2;
if (*(float *)(this + 0x468) != 1.0) {
if (this[0x6c] == (CPointCommentaryNode)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0x3f800000;
}
}
else if (*(float *)(this + 0x468) != 3.0) {
if (this[0x6c] == (CPointCommentaryNode)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0x40400000;
}
(**(code **)(*(int *)this + 0x32c))(this);
(**(code **)(*(int *)this + 0x364))(this,this);
LAB_00647fb2:
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.