L L4D2node

CColorCorrectionVolume::CColorCorrectionVolume

0x006478c0 · 268 bytes · __thiscall

_ZN22CColorCorrectionVolumeC1Ev

Decompiled

undefined (1 param)

/* CColorCorrectionVolume::CColorCorrectionVolume() */

void __thiscall CColorCorrectionVolume::CColorCorrectionVolume(CColorCorrectionVolume *this)

{
  undefined4 uVar1;
  CBaseEdict *pCVar2;
  CColorCorrectionVolume CVar3;
  int iVar4;
  
  CBaseTrigger::CBaseTrigger((CBaseTrigger *)this);
  *(undefined ***)this = &PTR__CColorCorrectionVolume_00c6a588;
  if (this[0x569] == (CColorCorrectionVolume)0x1) {
    CVar3 = this[0x6c];
  }
  else {
    if (this[0x6c] == (CColorCorrectionVolume)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 == (CBaseEdict *)0x0) {
        CVar3 = (CColorCorrectionVolume)0x0;
      }
      else {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
                    /* try { // try from 00647904 to 00647974 has its CatchHandler @ 006479e7 */
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
        CVar3 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
      CVar3 = (CColorCorrectionVolume)0x1;
    }
    this[0x569] = (CColorCorrectionVolume)0x1;
  }
  if (*(float *)(this + 0x570) != 1.0) {
    if (CVar3 == (CColorCorrectionVolume)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
        CVar3 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x570) = 0x3f800000;
  }
  if (CVar3 == (CColorCorrectionVolume)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar4 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
  }
  uVar1 = *(undefined4 *)(gpGlobals + 0xc);
  *(undefined4 *)(this + 0x78) = 0;
  this[0x574] = (CColorCorrectionVolume)0x0;
  *(undefined4 *)(this + 0x74) = uVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)