CColorCorrectionVolume::ThinkFunc
0x006471a0 · 497 bytes · __thiscall
_ZN22CColorCorrectionVolume9ThinkFuncEv
Decompiled
undefined (1 param)
/* CColorCorrectionVolume::ThinkFunc() */
void __thiscall CColorCorrectionVolume::ThinkFunc(CColorCorrectionVolume *this)
{
CBaseEdict *pCVar1;
int iVar2;
float fVar3;
float fVar4;
iVar2 = gpGlobals;
if (this[0x569] == (CColorCorrectionVolume)0x0) {
if (*(float *)(this + 0x56c) != 0.0) {
if (this[0x6c] == (CColorCorrectionVolume)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x56c) = 0;
}
fVar3 = *(float *)(gpGlobals + 0xc);
}
else if (*(float *)(this + 0x684) < *(float *)(this + 0x67c)) {
fVar3 = *(float *)(gpGlobals + 0xc);
if (*(float *)(this + 0x56c) < 1.0) {
fVar4 = (fVar3 - *(float *)(this + 0x67c)) /
((1.0 - *(float *)(this + 0x678)) * *(float *)(this + 0x688)) +
*(float *)(this + 0x678);
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
if (*(float *)(this + 0x56c) != fVar4) {
if (this[0x6c] == (CColorCorrectionVolume)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
iVar2 = gpGlobals;
}
}
else {
this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
}
*(float *)(this + 0x56c) = fVar4;
fVar3 = *(float *)(iVar2 + 0xc);
}
}
}
else {
fVar3 = *(float *)(gpGlobals + 0xc);
if (0.0 < *(float *)(this + 0x56c)) {
fVar4 = (1.0 - *(float *)(this + 0x680)) +
(fVar3 - *(float *)(this + 0x684)) /
(*(float *)(this + 0x680) * *(float *)(this + 0x688));
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
if (*(float *)(this + 0x56c) != 1.0 - fVar4) {
if (this[0x6c] == (CColorCorrectionVolume)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
iVar2 = gpGlobals;
}
}
else {
this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
}
*(float *)(this + 0x56c) = 1.0 - fVar4;
fVar3 = *(float *)(iVar2 + 0xc);
}
}
}
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar3 + 0.01,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.