L L4D2node

CColorCorrectionVolume::ThinkFunc

0x006471a0 · 497 bytes · __thiscall

_ZN22CColorCorrectionVolume9ThinkFuncEv

Decompiled

undefined (1 param)

/* CColorCorrectionVolume::ThinkFunc() */

void __thiscall CColorCorrectionVolume::ThinkFunc(CColorCorrectionVolume *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  float fVar3;
  float fVar4;
  
  iVar2 = gpGlobals;
  if (this[0x569] == (CColorCorrectionVolume)0x0) {
    if (*(float *)(this + 0x56c) != 0.0) {
      if (this[0x6c] == (CColorCorrectionVolume)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x56c) = 0;
    }
    fVar3 = *(float *)(gpGlobals + 0xc);
  }
  else if (*(float *)(this + 0x684) < *(float *)(this + 0x67c)) {
    fVar3 = *(float *)(gpGlobals + 0xc);
    if (*(float *)(this + 0x56c) < 1.0) {
      fVar4 = (fVar3 - *(float *)(this + 0x67c)) /
              ((1.0 - *(float *)(this + 0x678)) * *(float *)(this + 0x688)) +
              *(float *)(this + 0x678);
      if (1.0 <= fVar4) {
        fVar4 = 1.0;
      }
      if (*(float *)(this + 0x56c) != fVar4) {
        if (this[0x6c] == (CColorCorrectionVolume)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
            iVar2 = gpGlobals;
          }
        }
        else {
          this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
        }
        *(float *)(this + 0x56c) = fVar4;
        fVar3 = *(float *)(iVar2 + 0xc);
      }
    }
  }
  else {
    fVar3 = *(float *)(gpGlobals + 0xc);
    if (0.0 < *(float *)(this + 0x56c)) {
      fVar4 = (1.0 - *(float *)(this + 0x680)) +
              (fVar3 - *(float *)(this + 0x684)) /
              (*(float *)(this + 0x680) * *(float *)(this + 0x688));
      if (1.0 <= fVar4) {
        fVar4 = 1.0;
      }
      if (*(float *)(this + 0x56c) != 1.0 - fVar4) {
        if (this[0x6c] == (CColorCorrectionVolume)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
            iVar2 = gpGlobals;
          }
        }
        else {
          this[0x70] = (CColorCorrectionVolume)((byte)this[0x70] | 1);
        }
        *(float *)(this + 0x56c) = 1.0 - fVar4;
        fVar3 = *(float *)(iVar2 + 0xc);
      }
    }
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,fVar3 + 0.01,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)