CColorCorrectionSystem::InitMasterController
0x006469b0 · 172 bytes · __thiscall
_ZN22CColorCorrectionSystem20InitMasterControllerEv
Decompiled
undefined (1 param)
/* CColorCorrectionSystem::InitMasterController() */
void __thiscall CColorCorrectionSystem::InitMasterController(CColorCorrectionSystem *this)
{
uint uVar1;
int iVar2;
undefined4 *puVar3;
undefined *puVar4;
CBaseEntity *pCVar5;
pCVar5 = (CBaseEntity *)0x0;
while ((iVar2 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar5,"color_correction"), iVar2 != 0 &&
(pCVar5 = (CBaseEntity *)
__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CColorCorrection::typeinfo,0),
pCVar5 != (CBaseEntity *)0x0))) {
uVar1 = *(uint *)(this + 0x18);
if (((uVar1 == 0xffffffff) ||
(((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)))) ||
(((byte)pCVar5[0x148] & 1) != 0)) {
puVar3 = (undefined4 *)(**(code **)(*(int *)pCVar5 + 0xc))(pCVar5);
*(undefined4 *)(this + 0x18) = *puVar3;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.