coerciblevariant_t::ConvertFloat
0x00644e80 · 164 bytes · __thiscall
_ZNK18coerciblevariant_t12ConvertFloatEv
Decompiled
undefined (1 param)
/* coerciblevariant_t::ConvertFloat() const */
longdouble __thiscall coerciblevariant_t::ConvertFloat(coerciblevariant_t *this)
{
uint uVar1;
undefined *puVar2;
float fVar3;
float fVar4;
double dVar5;
switch(*(undefined4 *)(this + 0x14)) {
default:
return (longdouble)0.0;
case 1:
case 5:
case 6:
return (longdouble)*(float *)(this + 8);
case 2:
dVar5 = strtod(*(char **)(this + 0xc),(char **)0x0);
fVar4 = (float)dVar5;
break;
case 0xd:
uVar1 = *(uint *)(this + 0x10);
fVar3 = 0.0;
fVar4 = 0.0;
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, fVar4 = fVar3,
puVar2 != (undefined *)0xfffffffc)) && (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(*(int *)(puVar2 + 4) != 0)) {
fVar4 = 1.0;
}
}
return (longdouble)fVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.