coerciblevariant_t::SetString
0x00644b80 · 97 bytes · __thiscall
_ZN18coerciblevariant_t9SetStringEPKc
Decompiled
undefined (2 params)
/* coerciblevariant_t::SetString(char const*) */
void __thiscall coerciblevariant_t::SetString(coerciblevariant_t *this,char *param_1)
{
char *pcVar1;
*(undefined4 *)(this + 0x18) = 0;
if (*(void **)(this + 0xc) != (void *)0x0) {
operator_delete__(*(void **)(this + 0xc));
*(undefined4 *)(this + 0xc) = 0;
}
pcVar1 = operator_new__(0x40);
*(char **)(this + 0xc) = pcVar1;
V_strncpy(pcVar1,param_1,0x40);
*(undefined4 *)(this + 0x18) = 8;
*(undefined4 *)(this + 0x14) = 2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.