ClientKill
0x00642050 · 75 bytes · __cdecl
_Z10ClientKillP7edict_tRK6Vectorb
Decompiled
undefined (3 params)
/* ClientKill(edict_t*, Vector const&, bool) */
void ClientKill(edict_t *param_1,Vector *param_2,bool param_3)
{
int *piVar1;
int *piVar2;
if (param_1 == (edict_t *)0x0) {
piVar2 = (int *)0x0;
}
else {
piVar1 = *(int **)(param_1 + 0xc);
piVar2 = (int *)0x0;
if (piVar1 != (int *)0x0) {
piVar2 = (int *)(**(code **)(*piVar1 + 0x18))(piVar1);
}
}
(**(code **)(*piVar2 + 0x774))(piVar2,param_2,param_3,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.