L L4D2node

GetHexFloat

0x00640da0 · 65 bytes · __regparm3

_ZL11GetHexFloatPKc

Decompiled

undefined (1 param)

/* GetHexFloat(char const*) */

void __regparm3 GetHexFloat(char *param_1)

{
  if ((*param_1 == '0') && (param_1[1] == 'x')) {
    V_atoi64(param_1);
    return;
  }
  strtod(param_1,(char **)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)