L L4D2node

DescribeGroundList

0x00640580 · 491 bytes · __regparm3

_ZL18DescribeGroundListP11CBaseEntity

Decompiled

undefined (1 param)

/* DescribeGroundList(CBaseEntity*) */

int __regparm3 DescribeGroundList(CBaseEntity *param_1)

{
  uint uVar1;
  int iVar2;
  uint *puVar3;
  undefined1 *puVar4;
  CBaseEntity *pCVar5;
  undefined1 *puVar6;
  undefined *puVar7;
  char *pcVar8;
  uint *puVar9;
  int iVar10;
  
  if (param_1 == (CBaseEntity *)0x0) {
    return 0;
  }
  iVar2 = CBaseEntity::GetGroundEntity(param_1);
  pcVar8 = "NULL";
  if (iVar2 != 0) {
    iVar2 = CBaseEntity::GetGroundEntity(param_1);
    pcVar8 = "";
    if (*(char **)(iVar2 + 0x7c) != (char *)0x0) {
      pcVar8 = *(char **)(iVar2 + 0x7c);
    }
  }
  iVar2 = CBaseEntity::GetGroundEntity(param_1);
  puVar6 = (undefined1 *)0xffffffff;
  if (iVar2 != 0) {
    iVar2 = CBaseEntity::GetGroundEntity(param_1);
    if (*(int *)(iVar2 + 0x30) == 0) {
      puVar6 = (undefined1 *)0x0;
    }
    else {
      puVar6 = (undefined1 *)(*(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4);
    }
  }
  puVar4 = &DAT_00d539c2;
  if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
    puVar4 = *(undefined1 **)(param_1 + 0x7c);
  }
  if (*(int *)(param_1 + 0x30) == 0) {
    iVar2 = 0;
  }
  else {
    iVar2 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  Msg("%i : %s (ground %i %s)\n",iVar2,puVar4,puVar6,pcVar8);
  puVar3 = (uint *)CBaseEntity::GetDataObject(param_1,0);
  if ((puVar3 == (uint *)0x0) || (puVar9 = (uint *)puVar3[1], puVar3 == puVar9)) {
    iVar2 = 0;
  }
  else {
    iVar10 = 2;
LAB_0064068f:
    do {
      iVar2 = iVar10;
      uVar1 = *puVar9;
      iVar10 = iVar2 + -1;
      if ((((uVar1 == 0xffffffff) ||
           (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
          (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
         (pCVar5 = *(CBaseEntity **)(puVar7 + 4), pCVar5 == (CBaseEntity *)0x0)) {
        Msg("  %02i:  NULL link\n",iVar10,puVar4,puVar6,pcVar8);
      }
      else {
        puVar6 = &DAT_00d539c2;
        if (*(undefined1 **)(pCVar5 + 0x7c) != (undefined1 *)0x0) {
          puVar6 = *(undefined1 **)(pCVar5 + 0x7c);
        }
        if (*(int *)(pCVar5 + 0x30) == 0) {
          puVar4 = (undefined1 *)0x0;
        }
        else {
          puVar4 = (undefined1 *)(*(int *)(pCVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4);
        }
        Msg("  %02i:  %i %s\n",iVar10,puVar4,puVar6,pcVar8);
        pCVar5 = (CBaseEntity *)CBaseEntity::GetGroundEntity(pCVar5);
        if (param_1 != pCVar5) {
          Msg("   mismatched!!!\n",iVar10,puVar4,puVar6);
          puVar9 = (uint *)puVar9[1];
          iVar10 = iVar2 + 1;
          if (puVar3 == puVar9) break;
          goto LAB_0064068f;
        }
      }
      puVar9 = (uint *)puVar9[1];
      iVar10 = iVar2 + 1;
    } while (puVar3 != puVar9);
    iVar2 = iVar2 + -1;
  }
  CBaseEntity::GetGroundEntity(param_1);
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)