L L4D2node

CVariantSaveDataOps::Save

0x0063eea0 · 551 bytes · __thiscall

_ZN19CVariantSaveDataOps4SaveERK22SaveRestoreFieldInfo_tP5ISave

Decompiled

undefined (3 params)

/* CVariantSaveDataOps::Save(SaveRestoreFieldInfo_t const&, ISave*) */

void __thiscall
CVariantSaveDataOps::Save(CVariantSaveDataOps *this,SaveRestoreFieldInfo_t *param_1,ISave *param_2)

{
  int iVar1;
  undefined4 *puVar2;
  undefined1 *puVar3;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  puVar2 = *(undefined4 **)param_1;
  local_2c = puVar2[4];
  (**(code **)(*(int *)param_2 + 0x2c))(param_2,&local_2c,1);
  iVar1 = puVar2[4];
  switch(iVar1) {
  case 0:
    goto switchD_0063eeda_caseD_0;
  case 1:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveFloat;
    break;
  case 2:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveString;
    break;
  case 3:
    if ((iVar1 == 0xf) || (iVar1 == 3)) {
      local_28 = *puVar2;
      local_24 = puVar2[1];
      local_20 = puVar2[2];
    }
    else {
      local_28 = vec3_origin;
      local_24 = DAT_01053d4c;
      local_20 = DAT_01053d50;
    }
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveVector;
    goto LAB_0063ef78;
  default:
    Warning("Bad type %d in saved variant_t\n",iVar1);
    return;
  case 5:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveInt;
    break;
  case 6:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveBool;
    break;
  case 9:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveColor;
    break;
  case 0xd:
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SaveEHandle;
    break;
  case 0xf:
    if ((iVar1 == 0xf) || (iVar1 == 3)) {
      local_28 = *puVar2;
      local_24 = puVar2[1];
      local_20 = puVar2[2];
    }
    else {
      local_28 = vec3_origin;
      local_24 = DAT_01053d4c;
      local_20 = DAT_01053d50;
    }
    iVar1 = *(int *)param_2;
    puVar3 = variant_t::m_SavePositionVector;
LAB_0063ef78:
    puVar2 = &local_28;
  }
  (**(code **)(iVar1 + 0x18))(param_2,*(undefined4 *)(*(int *)(param_1 + 8) + 4),puVar2,0,puVar3,1);
switchD_0063eeda_caseD_0:
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)