CEventQueue::RemoveEvent
0x0063c950 · 30 bytes · __thiscall
_ZN11CEventQueue11RemoveEventEP28EventQueuePrioritizedEvent_t
Decompiled
undefined (2 params)
/* CEventQueue::RemoveEvent(EventQueuePrioritizedEvent_t*) */
void __thiscall CEventQueue::RemoveEvent(CEventQueue *this,EventQueuePrioritizedEvent_t *param_1)
{
*(undefined4 *)(*(int *)(param_1 + 0x34) + 0x30) = *(undefined4 *)(param_1 + 0x30);
if (*(int *)(param_1 + 0x30) != 0) {
*(undefined4 *)(*(int *)(param_1 + 0x30) + 0x34) = *(undefined4 *)(param_1 + 0x34);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.