CBaseEntityOutput::GetMaxDelay
0x0063ba80 · 46 bytes · __thiscall
_ZN17CBaseEntityOutput11GetMaxDelayEv
Decompiled
undefined (1 param)
/* CBaseEntityOutput::GetMaxDelay() */
longdouble __thiscall CBaseEntityOutput::GetMaxDelay(CBaseEntityOutput *this)
{
int iVar1;
float fVar2;
fVar2 = 0.0;
for (iVar1 = *(int *)(this + 0x14); iVar1 != 0; iVar1 = *(int *)(iVar1 + 0x18)) {
if (fVar2 <= *(float *)(iVar1 + 0xc)) {
fVar2 = *(float *)(iVar1 + 0xc);
}
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.