CEntityFactory<CBaseButton>::Create
0x0063ad20 · 231 bytes · __thiscall
_ZN14CEntityFactoryI11CBaseButtonE6CreateEPKc
Decompiled
undefined (2 params)
/* CEntityFactory<CBaseButton>::Create(char const*) */
CBaseToggle * __thiscall
CEntityFactory<CBaseButton>::Create(CEntityFactory<CBaseButton> *this,char *param_1)
{
CBaseToggle *this_00;
uint in_stack_ffffffe8;
this_00 = CBaseEntity::operator_new((CBaseEntity *)0x590,in_stack_ffffffe8);
/* try { // try from 0063ad39 to 0063ad3d has its CatchHandler @ 0063ae07 */
CBaseToggle::CBaseToggle(this_00);
*(undefined ***)this_00 = &PTR__CBaseButton_00c66688;
*(undefined ***)(this_00 + 0x4c8) = &PTR_GetDataDescMap_00cc4958;
*(undefined4 *)(this_00 + 0x508) = 0;
*(undefined4 *)(this_00 + 0x514) = 0xffffffff;
*(undefined4 *)(this_00 + 0x518) = 0;
*(undefined4 *)(this_00 + 0x520) = 0;
*(undefined4 *)(this_00 + 0x52c) = 0xffffffff;
*(undefined4 *)(this_00 + 0x530) = 0;
*(undefined4 *)(this_00 + 0x538) = 0;
*(undefined4 *)(this_00 + 0x544) = 0xffffffff;
*(undefined4 *)(this_00 + 0x548) = 0;
*(undefined4 *)(this_00 + 0x550) = 0;
*(undefined4 *)(this_00 + 0x55c) = 0xffffffff;
*(undefined4 *)(this_00 + 0x560) = 0;
*(undefined4 *)(this_00 + 0x568) = 0;
*(undefined4 *)(this_00 + 0x574) = 0xffffffff;
*(undefined4 *)(this_00 + 0x578) = 0;
*(undefined4 *)(this_00 + 0x588) = 0xffffffff;
CBaseEntity::PostConstructor((CBaseEntity *)this_00,param_1);
return this_00 + 0x24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.