CBaseButton::DrawDebugTextOverlays
0x00634880 · 315 bytes · __thiscall
_ZN11CBaseButton21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CBaseButton::DrawDebugTextOverlays() */
int __thiscall CBaseButton::DrawDebugTextOverlays(CBaseButton *this)
{
int iVar1;
char *pcVar2;
int iVar3;
uint uVar4;
int in_GS_OFFSET;
char local_11f [255];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
if (((byte)this[0x110] & 1) != 0) {
uVar4 = 4;
if (*(uint *)(this + 0x440) < 4) {
uVar4 = *(uint *)(this + 0x440);
}
V_snprintf(local_11f,0xff,"State: %s",
*(undefined4 *)(DrawDebugTextOverlays()::pszStates + uVar4 * 4));
CBaseEntity::EntityText((CBaseEntity *)this,iVar3,local_11f,0.0,0xff,0xff,0xff,0xff);
iVar1 = iVar3 + 1;
pcVar2 = "bEOFLocked";
if (this[0x4f4] == (CBaseButton)0x0) {
pcVar2 = "bEOFUnlocked";
}
iVar3 = iVar3 + 2;
V_snprintf(local_11f,0xff,"%s",pcVar2 + 4);
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_11f,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar3;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.