CFuncRotating::RotatingUse
0x00633680 · 51 bytes · __cdecl
_ZN13CFuncRotating11RotatingUseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CFuncRotating::RotatingUse(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CFuncRotating::RotatingUse(CFuncRotating *param_1)
{
if (*(float *)(param_1 + 0x11c) == 0.0) {
SetTargetSpeed(param_1,*(float *)(param_1 + 0x45c));
return;
}
SetTargetSpeed(param_1,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.