L L4D2node

CFuncRotating::GetMoveSpeed

0x006328d0 · 75 bytes · __thiscall

_ZN13CFuncRotating12GetMoveSpeedEf

Decompiled

undefined (2 params)

/* CFuncRotating::GetMoveSpeed(float) */

longdouble __thiscall CFuncRotating::GetMoveSpeed(CFuncRotating *this,float param_1)

{
  float fVar1;
  
  fVar1 = *(float *)(this + 0x440);
  if ((fVar1 == 0.0) && (fVar1 = *(float *)(this + 0x444), fVar1 == 0.0)) {
    return (longdouble)(param_1 * *(float *)(this + 0x448));
  }
  return (longdouble)(param_1 * fVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)