CFuncRotating::GetNextMoveInterval
0x006328a0 · 46 bytes · __thiscall
_ZNK13CFuncRotating19GetNextMoveIntervalEv
Decompiled
undefined (1 param)
/* CFuncRotating::GetNextMoveInterval() const */
longdouble __thiscall CFuncRotating::GetNextMoveInterval(CFuncRotating *this)
{
float fVar1;
fVar1 = 0.1;
if (this[0x478] != (CFuncRotating)0x0) {
fVar1 = *(float *)(gpGlobals + 0x1c);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.