CFuncConveyor::Spawn
0x006311b0 · 282 bytes · __thiscall
_ZN13CFuncConveyor5SpawnEv
Decompiled
undefined (1 param)
/* CFuncConveyor::Spawn() */
void __thiscall CFuncConveyor::Spawn(CFuncConveyor *this)
{
CBaseEdict *this_00;
uint uVar1;
int iVar2;
float fVar3;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_10 = *(undefined4 *)(this + 0x44c);
local_14 = *(undefined4 *)(this + 0x448);
local_18 = *(undefined4 *)(this + 0x444);
AngleVectors((QAngle *)&local_18,(Vector *)(this + 0x444));
CFuncWall::Spawn((CFuncWall *)this);
uVar1 = *(uint *)(this + 0x148);
if ((uVar1 & 1) == 0) {
CBaseEntity::AddFlag((CBaseEntity *)this,0x1000);
uVar1 = *(uint *)(this + 0x148);
}
if ((uVar1 & 2) != 0) {
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
}
fVar3 = *(float *)(this + 0x11c);
if (fVar3 == 0.0) {
fVar3 = 100.0;
*(undefined4 *)(this + 0x11c) = 0x42c80000;
}
if (fVar3 == *(float *)(this + 0x450)) {
return;
}
if (this[0x6c] == (CFuncConveyor)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(float *)(this + 0x450) = fVar3;
}
else {
this[0x70] = (CFuncConveyor)((byte)this[0x70] | 1);
*(float *)(this + 0x450) = fVar3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.