CFuncRotating::DrawDebugTextOverlays
0x00630f60 · 284 bytes · __thiscall
_ZN13CFuncRotating21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CFuncRotating::DrawDebugTextOverlays() */
int __thiscall CFuncRotating::DrawDebugTextOverlays(CFuncRotating *this)
{
int iVar1;
int iVar2;
int in_GS_OFFSET;
float fVar3;
float fVar4;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
iVar2 = iVar1;
if (((byte)this[0x110] & 1) != 0) {
fVar3 = *(float *)(this + 0x440);
if ((fVar3 == 0.0) && (fVar3 = *(float *)(this + 0x444), fVar3 == 0.0)) {
fVar3 = *(float *)(this + 0x448);
fVar4 = *(float *)(this + 0x448) * *(float *)(this + 0x11c);
}
else {
fVar4 = fVar3 * *(float *)(this + 0x11c);
}
V_snprintf(local_220,0x200,"Speed cur (target): %3.2f (%3.2f)",(double)fVar4,
(double)(*(float *)(this + 0x458) * fVar3));
iVar2 = iVar1 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.