SendProxy_FuncRotatingOrigin
0x00630d10 · 103 bytes · __cdecl
_Z28SendProxy_FuncRotatingOriginPK8SendPropPKvS3_P8DVariantii
Decompiled
undefined (6 params)
/* SendProxy_FuncRotatingOrigin(SendProp const*, void const*, void const*, DVariant*, int, int) */
void SendProxy_FuncRotatingOrigin
(SendProp *param_1,void *param_2,void *param_3,DVariant *param_4,int param_5,
int param_6)
{
if ((*(byte *)((int)param_2 + 0x149) & 4) != 0) {
*(undefined4 *)param_4 = *(undefined4 *)((int)param_2 + 0x47c);
*(undefined4 *)(param_4 + 4) = *(undefined4 *)((int)param_2 + 0x480);
*(undefined4 *)(param_4 + 8) = *(undefined4 *)((int)param_2 + 0x484);
return;
}
SendProxy_Origin(param_1,param_2,param_3,param_4,param_5,param_6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.