CBeamSpotlight::CBeamSpotlight
0x0062f6a0 · 675 bytes · __thiscall
_ZN14CBeamSpotlightC1Ev
Decompiled
undefined (1 param)
/* CBeamSpotlight::CBeamSpotlight() */
void __thiscall CBeamSpotlight::CBeamSpotlight(CBeamSpotlight *this)
{
CBaseEdict *pCVar1;
int iVar2;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CBeamSpotlight_00c63ba8;
this[0x444] = (CBeamSpotlight)0x0;
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) {
this[0x445] = (CBeamSpotlight)0x1;
LAB_0062f90f:
this[0x446] = (CBeamSpotlight)0x0;
LAB_0062f916:
*(undefined4 *)(this + 0x448) = 0x43fa0000;
LAB_0062f920:
*(undefined4 *)(this + 0x44c) = 0x42480000;
LAB_0062f92a:
*(undefined4 *)(this + 0x450) = 0x3f333333;
LAB_0062f934:
*(undefined4 *)(this + 0x454) = 0;
LAB_0062f93e:
*(undefined4 *)(this + 0x458) = 0;
goto LAB_0062f85a;
}
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 0062f6e6 to 0062f853 has its CatchHandler @ 0062f94d */
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
this[0x445] = (CBeamSpotlight)0x1;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8bf;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f90f;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
this[0x446] = (CBeamSpotlight)0x0;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8c6;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f916;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
*(undefined4 *)(this + 0x448) = 0x43fa0000;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8d0;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f920;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
*(undefined4 *)(this + 0x44c) = 0x42480000;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8da;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f92a;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
*(undefined4 *)(this + 0x450) = 0x3f333333;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8e4;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f934;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
*(undefined4 *)(this + 0x454) = 0;
if (this[0x6c] != (CBeamSpotlight)0x0) goto LAB_0062f8ee;
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) goto LAB_0062f93e;
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
*(undefined4 *)(this + 0x458) = 0;
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
goto LAB_0062f85a;
}
}
else {
this[0x445] = (CBeamSpotlight)0x1;
LAB_0062f8bf:
this[0x446] = (CBeamSpotlight)0x0;
LAB_0062f8c6:
*(undefined4 *)(this + 0x448) = 0x43fa0000;
LAB_0062f8d0:
*(undefined4 *)(this + 0x44c) = 0x42480000;
LAB_0062f8da:
*(undefined4 *)(this + 0x450) = 0x3f333333;
LAB_0062f8e4:
*(undefined4 *)(this + 0x454) = 0;
LAB_0062f8ee:
*(undefined4 *)(this + 0x458) = 0;
}
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
LAB_0062f85a:
*(undefined4 *)(this + 0x45c) = 0x42c80000;
this[0x460] = (CBeamSpotlight)0x0;
this[0x461] = (CBeamSpotlight)0x0;
*(undefined4 *)(this + 0x464) = 0;
*(undefined4 *)(this + 0x470) = 0xffffffff;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x47c) = 0;
*(undefined4 *)(this + 0x488) = 0xffffffff;
*(undefined4 *)(this + 0x48c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.