CBaseTempEntity::Test
0x0062df10 · 116 bytes · __thiscall
_ZN15CBaseTempEntity4TestERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CBaseTempEntity::Test(Vector const&, QAngle const&) */
void __thiscall CBaseTempEntity::Test(CBaseTempEntity *this,Vector *param_1,QAngle *param_2)
{
Vector local_38 [12];
undefined **local_2c [8];
Msg(&DAT_00c5799e,*(undefined4 *)(this + 4));
AngleVectors(param_2,local_38);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 0062df55 to 0062df59 has its CatchHandler @ 0062df84 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 0062df6b to 0062df6d has its CatchHandler @ 0062df96 */
(**(code **)(*(int *)this + 0x14))(this,(CRecipientFilter *)local_2c,0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.