L L4D2node

CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost

0x0062d520 · 28 bytes · __thiscall

_ZN17CAI_ExpresserHostI11CBasePlayerED1Ev

Decompiled

undefined (1 param)

/* CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost() */

void __thiscall
CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost(CAI_ExpresserHost<CBasePlayer> *this)

{
  *(undefined ***)this = &PTR__CAI_ExpresserHost_00c62828;
  *(undefined **)(this + 0x2364) = &DAT_00c62fe4;
  CBasePlayer::~CBasePlayer((CBasePlayer *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)