CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost
0x0062d520 · 28 bytes · __thiscall
_ZN17CAI_ExpresserHostI11CBasePlayerED1Ev
Decompiled
undefined (1 param)
/* CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost() */
void __thiscall
CAI_ExpresserHost<CBasePlayer>::~CAI_ExpresserHost(CAI_ExpresserHost<CBasePlayer> *this)
{
*(undefined ***)this = &PTR__CAI_ExpresserHost_00c62828;
*(undefined **)(this + 0x2364) = &DAT_00c62fe4;
CBasePlayer::~CBasePlayer((CBasePlayer *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.