L L4D2node

CBasePlayer::OnMainActivityComplete

0x0062d0e0 · 5 bytes · __cdecl

_ZN11CBasePlayer22OnMainActivityCompleteE8ActivityS0_

Decompiled

undefined (2 params)

/* CBasePlayer::OnMainActivityComplete(Activity, Activity) */

void CBasePlayer::OnMainActivityComplete(void)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)