CBaseMultiplayerPlayer::GetSteamIDAsUInt64
0x0062cf10 · 64 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer18GetSteamIDAsUInt64Ev
Decompiled
undefined (1 param)
/* CBaseMultiplayerPlayer::GetSteamIDAsUInt64() */
undefined8 __thiscall CBaseMultiplayerPlayer::GetSteamIDAsUInt64(CBaseMultiplayerPlayer *this)
{
char cVar1;
undefined4 uVar2;
undefined4 uVar3;
undefined4 local_14;
undefined4 local_10;
local_14 = 0;
local_10 = 0;
cVar1 = GetSteamID(this,(CSteamID *)&local_14);
uVar2 = 0;
uVar3 = 0;
if (cVar1 != '\0') {
uVar2 = local_14;
uVar3 = local_10;
}
return CONCAT44(uVar3,uVar2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.