CBaseMultiplayerPlayer::SpeakConcept
0x0062ccb0 · 87 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer12SpeakConceptER11AI_Responsei
Decompiled
undefined (3 params)
/* CBaseMultiplayerPlayer::SpeakConcept(AI_Response&, int) */
void __thiscall
CBaseMultiplayerPlayer::SpeakConcept(CBaseMultiplayerPlayer *this,AI_Response *param_1,int param_2)
{
CAI_Expresser *this_00;
CAI_Concept local_14 [8];
*(int *)(this + 0x2374) = param_2;
CAI_Concept::CAI_Concept(local_14,(&g_pszMPConcepts)[param_2]);
this_00 = (CAI_Expresser *)(**(code **)(*(int *)this + 0x77c))(this);
CAI_Expresser::FindResponse(this_00,param_1,local_14,(AI_CriteriaSet *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.