CBaseMultiplayerPlayer::SpeakConceptIfAllowed
0x0062c710 · 104 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer21SpeakConceptIfAllowedEiPKcPcjP16IRecipientFilter
Decompiled
undefined (6 params)
/* CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int, char const*, char*, unsigned int,
IRecipientFilter*) */
void __thiscall
CBaseMultiplayerPlayer::SpeakConceptIfAllowed
(CBaseMultiplayerPlayer *this,int param_1,char *param_2,char *param_3,uint param_4,
IRecipientFilter *param_5)
{
code *pcVar1;
CAI_Concept local_24 [20];
*(int *)(this + 0x2374) = param_1;
pcVar1 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,(&g_pszMPConcepts)[param_1]);
(*pcVar1)(this,local_24,1,param_2,param_3,param_4,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.